Home > java hacks, Uncategorized > Subtleties of the OOP Principles

Subtleties of the OOP Principles

This is some of the definition of basic OOP principles I came across the Internet.

Abstraction:[2]

“One point of confusion regarding abstraction is its use as both process and an entity. Abstraction, as a process, denotes the extracting of the essential details about an item, or a group of items, while ignoring the inessential details. Abstraction, as an entity, denotes a model, a view, or some other focused representation for an actual item.”

Information Hiding:

“Its interface or definition was chosen to reveal as little as possible about its inner workings.” — [Parnas, 1972b]

“Abstraction can be […] used as a technique for identifying which information should be hidden.”

“Confusion can occur when people fail to distinguish between the hiding of information, and a technique (e.g., abstraction) that is used to help identify which information is to be hidden.”

Encapsulation:

“It […] refers to building a capsule, in the case a conceptual barrier, around some collection of things.” — [Wirfs-Brock et al, 1990]

“As a process, encapsulation means the act of enclosing one or more items within a […] container. Encapsulation, as an entity, refers to a package or an enclosure that holds (contains, encloses) one or more items.”

“If encapsulation was ‘the same thing as information hiding,’ then one might make the argument that ‘everything that was encapsulated was also hidden.’ This is not obviously not true.”

 

In comparison: “Abstraction, information hiding, and encapsulation are very different, but highly-related, concepts. One could argue that abstraction is a technique that help us identify which specific information should be visible, and which information should be hidden. Encapsulation is then the technique for packaging the information in such a way as to hide what should be hidden, and make visible what is intended to be visible.”

Polymorphism [1]:

Polymorphism is a long word for a very simple concept.

Polymorphism describes a pattern in object oriented programming in which classes have different functionality while sharing a common interface.

The beauty of polymorphism is that the code working with the different classes does not need to know which class it is using since they’re all used the same way. A real world analogy for polymorphism is a button. Everyone knows how to use a button: you simply apply pressure to it. What a button “does,” however, depends on what it is connected to and the context in which it is used — but the result does not affect how it is used. If your boss tells you to press a button, you already have all the information needed to perform the task.

In the programming world, polymorphism is used to make applications more modular and extensible. Instead of messy conditional statements describing different courses of action, you create interchangeable objects that you select based on your needs. That is the basic goal of polymorphism.

 

 

 

Ref:

[1] http://stackoverflow.com/a/8005176/1433172

[2] http://stackoverflow.com/a/8694874/1433172

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Categories: java hacks, Uncategorized
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